Spelpappan.se is a Swedish blog about computer games, roleplaying games, board games, Star Wars, and other retro stuff from my youth.

Most articles are in Swedish, but once in a while I translate them into English when I feel there is a broader interest for that particular subject. Feel free to contact me if you have more information on any subject I write about.

May we present RPV – a never-released game about drones from FTL Games

2 mars, 2016 av Jimmy Wilhelmsson 
When I interviewed David R. Darrow about the cover image of Dungeon Master from FTL Games, he also mentioned a game called ”RPV” and sent me a sketch of the cover. Little did I know of this unreleased gem. RPV...

The full story of the World Cup versions of Microprose Soccer

30 januari, 2016 av Jimmy Wilhelmsson 
Do you remember Andy? The Italian guy who keeps Microprose Soccer alive by releasing a new version each time there is a world cup tournament irl? In any case, I’ve been hunting him down for years since I wrote...

This is how the cover art of Pirates! (1987) was made

29 juni, 2015 av Jimmy Wilhelmsson 
For many years, I’ve wondered if there exists an original painting behind the iconic cover of the European version of the C64 game Sid Meier’s Pirates!. The image of two battling ships, with a tropical jungle...

Ever heard the original recording of the Archon theme?

15 januari, 2014 av Jimmy Wilhelmsson 
In december 2013, I wrote about the music of Archon: The Light And The Dark (1983) by FreeFall Associates. It’s made by Tommy V. Dunbar and the article resulted in a discussion about what Dunbar does today –...

Spelpappan presents the world’s first Archon Board Game

1 januari, 2014 av Jimmy Wilhelmsson 
This autumn, I have been creating the world’s first physical board game version of Archon – a 1983 cult classic computer gamer from FreeFall Associates on Atari 400/800 and Commodore 64 (and more). I...

Greve Graphics, Sweden’s first game developers, are back

20 november, 2013 av Jimmy Wilhelmsson 
Lars Hård is a self-taught coder who learnt as much as he could about the cell processor and built network clusters out of PS3 units. He once created the soundtrack for a game using only 70 bytes. Nowadays, the computer...